The system can even account for negatives. Pick how many dice, what kind, and whatever bonus. All they need to do is throw it into their own folder to see and use it.ĭungeon3D has a built-in dice rolling system. Sheets are always stored on the owner's account and can be accessed regardless if you're in a session or not! Sheets can also easily be shared by sending a copy of your sheet (in your 'Saved' folder) to anyone who has Dungeon 3D. We currently have Pathfinder 1e and DnD 5e sheets (with partial automation for calculations). Players and DMs can make as many character sheets as they like. This is an incredibly hand tool for any DM! You can add or remove as many slots as you like, give them notes, and organize the tracker based on initiative. An avatar always belongs to the player who placed it, or the DM, and only that player and the DM have control if it.ĭMs always have access to the Initiative Tracker. Avatars can have their own names, weapons, physical appearance (customize!), status conditions, and dark vision (or none!). These are fairly simple bases to allow you as much versatility as you like. Demons, wolves, humanoid warriors or casters and so on. There are numerous character bases that can be used either for NPCs or the players themselves. We also have fantastic options for voxel building! If you've been looking to build your own sprawling caverns or a treacherous mountain pass, check out or numerous block shapes to build the terrain and structures of your dreams! The textures of the walls can even be changed to suit your preference. There are an assortment of modular walls that can be used to create maze-like dungeons or that one house you envision so perfectly in your mind. It's quite literally as easy as drag-and-drop.Īside from the prefab objects, you can build your own structures. All you need is an FBX file with your mesh inside, and whatever associated textures you have. Want to add your own mesh objects to D3D? Check your 'Mods' folder for instructions! It's incredibly easy. All objects can be scaled, rotated, and shifted to your preference. These are unique items with added features, like a burning campfire with real fire, or magic tokens you can use to mark a circle of flame or whatever else. Aside from these basic items, there are FX objects. Really, the only limit is what you can imagine. Houses and taverns, light posts, trees and bushes, benches and crates and boardwalks. There are absolutely tons of objects you can place to build your map up. Set your time of day dynamically, blackout the map so that players can truly only see as far as their own dark vision allows, and even toggle weather effects like snow or rain! A tile (or selection of tiles) can even have 'Fog of War' toggled on or off to obscure everything within them. Grids can be as small as a tiny room, or as vast as 100x100 tiles to create entire city areas. You can raise and lower tiles to allow interesting height changes to your landscape. Tiles can be easily changed to different textures, including various animated textures such as water and lava. The maps can either be hex or tile, and are grid-based to allow you to use them in real time, taking movement into account. It is compatible with DnD, Pathfinder, you name it, as long as you have the desire to create!ĭungeon3D allows the DM to build an endless assortment of personalized maps. We hope to gain further feedback and open up a Community page just for that here! Every change so far to D3D, from performance choices to avatar bases and the voxel building, has been due to user feedback.”Ībout This Game Dungeon3D is a virtual tabletop program designed to work with any and all TTRPG or world building needs. “The community is deeply involved in our development and has been from the start, largely on our Discord server. How are you planning on involving the Community in your development process? We want D3D to be affordable for everyone!” Will the game be priced differently during and after Early Access? “Fully customizable custom maps, customizable character avatars, session hosting, dice rolling, initiative tracking, stat tracking on avatars, fog of war, individual dark vision, weather and lighting effects, voxel and prefab building, DnD 5e, Pathfinder 1e and Pathfinder 2e character sheets.” What is the current state of the Early Access version? We may make some other tweaks based on user feedback.” “The only difference we anticipate is adding more content and accessibility. How is the full version planned to differ from the Early Access version? “We estimate D3D will be out of early access by the end of 2023, either December or January of 2024.” We plan to add a bit more content and options, as well as prepare a Steam Workshop for your own creations!”Īpproximately how long will this game be in Early Access? “We want to hear more from players and continue to shape D3D to fit your needs.
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